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Creating Stories Through Games

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  • An upcoming simulation for the new exhibit in Connor Prairie!

  • Worked with a small team as the Lead Programmer for the project.

  • Developed an interactive tractor simulator that 
    educates visitors on the technology used in 
    seasonal tasks of modern Indiana corn farming 
    using both manual and GPS-guided systems.

Update (12/16/25)

Massive Additions!

  • Enemy has changed has how he does damage!

  • Enemy used to use cards but instead he has moves. Moves are a simplified version where each move can only have 2 values. Each enemy can have at most two types from 4 (Attack, Shield, Buff, and Debuff) They don't have uses and can fully operate on its own.

  • In the future when I start with Buffs and Debuffs, Values will be the stack or duration of said buff/debuff. This will also allow for easy modifications on other buffs which would just increase values.

  • Also optimized/bug fixed the overall project. 

  • Next steps: Buffs and Debuffs, Rework Cards for Player

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