
-
An upcoming simulation for the new exhibit in Connor Prairie!
-
Worked with a small team as the Lead Programmer for the project.
-
Developed an interactive tractor simulator that
educates visitors on the technology used in
seasonal tasks of modern Indiana corn farming
using both manual and GPS-guided systems.
Update (12/16/25)
Massive Additions!
-
Enemy has changed has how he does damage!
-
Enemy used to use cards but instead he has moves. Moves are a simplified version where each move can only have 2 values. Each enemy can have at most two types from 4 (Attack, Shield, Buff, and Debuff) They don't have uses and can fully operate on its own.
-
In the future when I start with Buffs and Debuffs, Values will be the stack or duration of said buff/debuff. This will also allow for easy modifications on other buffs which would just increase values.
-
Also optimized/bug fixed the overall project.
-
Next steps: Buffs and Debuffs, Rework Cards for Player
