Sea of the Dead
Sea of the Dead is a roguelike game where players battle endless waves of zombies, aiming to survive for as long as possible. Developed by a small team of four, the project was completed within two months, despite facing several challenges along the way. My involvement spanned both art and programming, contributing significantly to the game’s visual and gameplay experience.
Click on the itch logo to play the game!

My Roles
-
Designed and animated the main character, including walking, shooting, and dying animations.
-
Created enemy sprites, item visuals, and other art assets.
-
Crafted the itch.io page, including the game's logo.
Challenges
-
Navigated tight deadlines and managed time effectively to ensure the project was completed within two months.
-
Adapted to the unexpected departure of a team member, which required redistributing tasks and responsibilities across the remaining team members.

Software and Skills

-
Used Piskel, an online tool for pixel art creation, to design sprite sheets and animate characters and enemies.
-
Worked with Unity 3.4f to help build the game and handle development tasks.
-
Leveraged GitHub for seamless team collaboration and version control throughout the project.