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Projects

Click on the names to go to the project!

This face paced space game is where you must grow as fast as possible within the time limit!

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Sea of the Dead is a roguelike game where players battle endless waves of zombies, developed by a small team with a focus on pixel art and survival mechanics.

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This 2D platformer, developed during a two-month game jam, challenges players to reach the end of each level in under 30 seconds, featuring wall jumping and countdown mechanics coded in Godot.

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Scrap Master is a card-based game that involves collecting cards, and players must constantly be on top of your cards and how much you use them, before they turn into scrap!

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This game design document outlines core concepts and level design for a combat-focused world, intended as a pitch to publishers and a technical guide for development.

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