
Projects
Click on the names to go to the project!
This face paced space game is where you must grow as fast as possible within the time limit!
Sea of the Dead is a roguelike game where players battle endless waves of zombies, developed by a small team with a focus on pixel art and survival mechanics.
This 2D platformer, developed during a two-month game jam, challenges players to reach the end of each level in under 30 seconds, featuring wall jumping and countdown mechanics coded in Godot.
Scrap Master is a card-based game that involves collecting cards, and players must constantly be on top of your cards and how much you use them, before they turn into scrap!
This game design document outlines core concepts and level design for a combat-focused world, intended as a pitch to publishers and a technical guide for development.