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Wonderous Cavern

This is one of my most recent games, coded entirely from start to finish, where I further developed my programming skills, enhanced my problem-solving abilities, and gained experience with a new engine. The project was completed as part of a two-month game jam, where I took a beta version of a time-based platformer and transformed it into a polished final product.

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My Role
  • Handled all the coding for core mechanics, including wall jumping, animations, and the countdown timer.

  • Developed the entire game from the beta stage, using free asset packs to build out the levels and refine gameplay.

  • Regularly sought feedback from others on game mechanics, user experience, and overall game flow, applying much of this input to improve the game.

Challenges
  • Solved various coding errors and bugs, especially when working with new mechanics like wall jumping and animations.

  • Adapted to learning Godot, a new game engine for me, dedicating three months to mastering its features and applying it effectively in the development process.

  • Managed time efficiently during the two-month game jam to turn a beta into a polished final product while integrating feedback.

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Softwares and Skills
  • Chose Godot as the engine for this 2D platformer, learning it from scratch and finding it ideal for 2D game development.

  • Used various coding resources to overcome complex challenges and refine the game’s mechanics.

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