Conquest
This document serves as a foundational blueprint for game development, outlining core concepts essential for pitching ideas to publishers. It not only acts as a technical guide but also as a persuasive tool that can significantly impact a game's success or failure in the industry.

My Role
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Designed the level layout of the map, including the basic structure using Unreal Engine.
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Crafted the lore and backstory of the world, focusing on narrative elements that justified game mechanics and enhanced immersion.
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Used Adobe Illustrator to create a clear and cohesive visual representation of the map, named Workshop.
Contributions
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Developed the backstory, even though the project was in its alpha stage and didn’t heavily integrate deep lore.
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Blended inspiration from various games to introduce unique twists to the level design and narrative.
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Ensured the game design document was highly detailed and effectively conveyed the game's vision to avoid potential rejection by publishers.